Mists of Pandaria: Talent Preview for Restoration Druids

Just like my recent Priest talent review, I’ll be going over the current talents for Druids and will be looking at them from a Restoration point of view. Be aware that these talents are in no way permanent and could be changed at any time. Continue reading


PTR Patch 4.3: Priest Buffs and Druid Nerfs

Patch notes for 4.3 have just been released on the PTR. Keep in mind that these changes are in no way PERMANENT at this time, so keep an open mind with these. Druids and Priests have had some tweaks although Priests much more than Druids. Continue reading

Class Feedback- Restoration Druids

What type of content do you focus on? [PvE/PvP/Both]


If PvE, what type of PvE? [Heroics/Raids/Other]

Normal-mode Raids

If PvP, what type of PvP? [Arenas, BGs, Rated BGs]


What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.

There really isn’t anything that makes me think “Damn, I wish X was like Y because it would make Z so much easier.” My issue is one of a visual nature. Treeform should be optional for Resto Druids, visually of course. I like the idea of Treeform being a throughput cooldown, but I think many of us would like the option of getting our perma-treant back for visual purposes through either a minor glyph or something else. Maybe call our current Treeform CD “Ancient Treeform” or “Improved Treeform.”

What makes playing your class more fun?

I love the new Druid Mastery. Harmony has made being a Druid extremely fun and it encourages us to use both Direct Healing spells and HoTs. We also have effective CD’s and AoE abilities. All of our spells get some type of use.

What makes playing your class less fun?

Sometimes I wish we didn’t have such a long ramp-up time with some of our spells. Lifebloom takes at LEAST 5 seconds to gain maximum effectiveness. This is after you stack it 3 times and then cast a Direct Heal to trigger Harmony. I’d like to see a glyph or talent that lets Resto Druids cast 3 stacks of Lifebloom per single cast to reduce ramp-up time, especially when a fight requires tank swapping.

How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)

Overall, I’m quite satisfied with the Resto Druid-way of healing. Harmony encourages us to use both HoTs and Direct Heals for maximum effectiveness.

What’s on your wish list for your class?

  • A Lifebloom stack change. One that makes the ramp-up time a bit quicker.
  • A change to the Living Seed talent. It’s current design is lackluster and isn’t worth the 3 talent points for most healing Druids since it’s effective healing is so low. I like the idea and I think the Devs wanted it to be a “buffer” when tank healing, but it’s just not very effective.
  • A reduction in lackluster optional talents and an increase in more meaningful ones. The Resto tree is bloated. Many of the talents are core and a lot are optional. But the optional ones are all mediocre.

What spells do you use the least?

Healing Touch- I only use this spell on Baleroc. Regrowth is more efficient for CoC procs with the Nature’s Bounty talent.

Making the most of Efflorescence

One thing I’ve enjoyed since the change is having the ability to make a dent in health bars while the raid is grouped up. This is originally coming from a class that, for the longest time, had a fairly weak healing ground effect. In fact, it was so weak that you got laughed at on the forums for even suggesting it’s uses since it’s HpM was so low. Of course, Holy Word: Sanctuary has been “stealth buffed” for a while now to where it ignores the 6 people or more rule. It’s still somewhat lackluster, but it’s a major improvement and brings it’s output closer to other healing ground effects.

What a lot of people don’t realize is that each healer’s “AoE heal” has a weakness of some sort. Overcoming that weakness is what can really separate an “ok” healer from an exceptional one. Continue reading