>Trinkets for Healers: Priest and Paladin Edition

>While I have mainly focused on priests, I have recently switched to my Holy paladin for my 10-man raiding team and therefore would like to include some Holy paladin info in this and future posts.  And while this post mainly reflects paladins and priests, many shamans and druids might find this information valuable as well.

This particular topic sparked my interest after the Jar of Ancient Remedies dropped in our 10-man BWD raid this week.  It got me thinking, what trinkets are best for my particular class?  When I first saw the trinket I thought “OMG SPIRIT NOMNOMNOM.”  But then I realized, this isn’t exactly a great trinket for a Holy paladin and will easily be replaced with something better.

I believe there are 2 types of trinkets available for healers:  throughput and regen trinkets.  The best trinkets available have a combination of both throughput and regen.  And while all healers should be focusing on intellect, some healers benefit from intellect or spirit more than others depending on class/spec.  Here’s the breakdown:

Paladins- Intellect is king.  Extending your mana pool is your top priority.  Divine Plea scales off of your mana pool and restores more mana with more intellect.

Holy Priests- Intellect and Spirit are the best stats.  Because Holy priests gain more regen through spirit due to Holy Concentration, spirit-based trinkets are a welcome addition.

Discipline Priests- Intellect is your best friend.  Spirit is important, but intellect scales extremely well with Rapture which is your best mana return ability.

Druids- I’m no Druid expert, but I believe that Intellect is the best regen stat.  While spirit has it’s place, talents like Heart of the Wild and Revitalize make Intellect more valuable.

Shamans- I honestly haven’t played my Shaman in months but I believe they are more like Holy Priests, mainly because of Mana Tide TotemIntellect and Spirit are the best regen stats.

Here’s a list of healing trinkets available to raiders:

*Warning: Math may not be 100% correct.  I wasn’t a whiz at it in school.
*Note: Holy priests benefit more from Spirit than other healers.  This data does not reflect Holy Concentration.

Best: i359 or Higher and Provides the Best Stats Available

Darkmoon Card: Tsunami One of the best trinkets available right now.  Period.  I’m always an advocate for intellect trinkets with a spirit proc and this one has both.  Assuming you are always casting, this trinket provides 321 Intellect with a chance to gain 80 spirit that can stack up to 5 times providing a 400 Spirit or roughly 200 Mp5 passive bonus.

  • Great For: All Healers

    Core of Ripeness- Another fantastic trinket that provides 321 Intellect with a spirit bonus.  The spirit bonus has an on-use effect that provides 1926 Spirit for 20 seconds and has a 2 minute cooldown.  If my math is correct, this equates to roughly 160 Mp5 or 321 Spirit if used promptly every cooldown.

    • Great For: All Healers

      Tyrande’s Favorite Doll- Gives you 321 Intellect with an on-use cooldown with an interesting twist.  Rather than a spirit bonus, this trinket captures 20% of the mana cost for each spell you cast and stores up to 4,200 mana.  If you are always casting, the 4,200 limit is fairly easy to reach and has a 1 minute cooldown.  This equates to 350 Mp5 if the trinket is fully charged and used every cooldown.

      • Great For: All Healers

      Fall of Mortality- Gives 321 Intellect with a passive spirit bonus.  It gives 1926 Spirit for 15 seconds and has a 45 second internal cooldown with a 10% chance to proc, so it will roughly proc once a minute. This trinket provides roughly 240 Mp5 if the procs are correct.

      • Great For: All Healers 

      Vibrant Alchemist Stone- One of the 4 trinkets available to alchemists.  This trinket provides 321 Intellect with a very tasty Red Socket for a bonus 10 intellect.  It also provides 194 Haste Rating and buffs your consumables.

      • Great For: All Healers

       Decent:  i346 or Higher and Provides Preferred Primary or Secondary Stats

      Jar of Ancient Remedies- This trinket has a stacking Spirit buff that equates to a passive 515 Spirit when fully utilized.  It also has an on-use ability to restore 6,420 mana, but causes the user to lose the stacking spirit buff for 30 seconds.  This is purely a regen trinket and doesn’t add anything to your throughput.  This is a great trinket if you are having mana issues.

      • Great For: Holy Priests and Restoration Shamans

      Mandala of Stirring Patterns- Provides a flat 321 Spirit bonus and has a chance to proc 1926 Intellect for 10 seconds.   Depending on the proc time, using abilities like Divine Plea, Shadowfiend, or Hymn of Hope during the intellect proc can greatly increase your mana gained.

      • Great For: All Healers, but Holy Priests and Restoration Shamans benefit more

      Blood of Isesit- This trinket gives you 285 Mastery and has a chance to proc 1710 Spirit for 20 seconds.  This trinket is good for a healer looking to increase there throughput via their mastery rating and comes with a decent regen bonus.

      • Great For: Holy Priests, Restoration Druids, Restoration Shamans

      Figurine: Dream Owl- Provides 285 Intellect with an on-use proc that provides 1425 Spirit for 20 seconds.  It’s basically the i346 version of Core of Ripeness. It is only available if you are a Jewelcrafter

      • Great For: All Healers

      Figurine: Jeweled Serpent– Provides 285 Intellect with an on-use proc that provides 1425 Spellpower for 20 seconds.  It’s meant to be a caster DPS trinket, but it’s very valuable for healers looking for a throughput boost. Available only through Jewelcrafting.

      • Great For: All Healers

      Rainsong- Gives 285 Spirit and has a chance to grant 1710 Haste for 15 seconds.  It’s very similar to the Mandala of Stirring Patterns in the sense that it’s a regen trinket with a throughput-based proc.  Check your AH as it is a BoE drop.

      • Great For: All Healers

      Sea Star- A trinket that is very similar to Rainsong.  It provides 285 Spirit, but the proc is on-use and provides 1425 Spellpower for 20 seconds and has a 2 minute cooldown.

      • Great For: All Healers

      Tear of Blood- Probably one of the best trinkets from Cataclysm Heroics.  Provides 285 Intellect and gives your healing spell critical strikes a chance to provide 1710 Spirit for 15 seconds.  Excellent trinket and one of my favorites.

      • Great For: All Healers

      Witching Hourglass- Provides 285 Intellect and has a chance to grant 1710 Haste for 15 seconds.  One of the best trinkets for a Holy Paladin that is looking to be raid ready.  It is a pure throughput trinket, but because the main stat is intellect, it makes the cut for Decent trinkets.

      *Edit- Apparantly Witching Hourglass is one of the weaker trinkets available for a pre-raiding healer. It’s better than most green trinkets available, so it’s not bad to replace that 318 trinket you’ve been wanting to replace, but you’re better off with something else.  Thanks Papapaint for the tip!

      Mediocre:  i346 or Higher and Provides Decent Primary and Poor Secondary Stat

      Corrupted Egg Shell- This trinket places a shield on the target that absorbs 4,560 damage.  While the shield is on the target, the user gains 475 Mp5.  When the shield is absorbed,  the user gains 5,700 mana and it’s on a 2 minute cooldown.  This trinket is poor mainly because there is no throughput bonus and the regen aspect is mediocre at best.  It doesn’t buff your stats at all and is better left off your character.

      • Poor choice when there are much better trinkets available.

      Mirror of Broken Images- This trinket proves that just because it’s a i359 that doesn’t mean it’s great.  In fact many i333 trinkets are better.  This provides a flat 321 Mastery increase and  an on-use proc that increase resistance to spell damage.

      • Poor choice when there are much better trinkets available.

      Soul Casket- Another 359 trinket on the bottom list!  While many of you would justify that Soul Casket is an OK trinket, look at it objectively.  It provides 321 Mastery and has an on-use proc that provides 1926 Spellpower for 20 seconds.  Sounds like a nice throughput bonus right?  Wrong.  When compared to other intellect trinkets, this trinket isn’t worth the Valor points.

      • Might be a decent trinket if you are looking to boost your Mastery rating, but Intellect will always be king.  It also doesn’t provide any type of regen bonus.  Discipline Priests and Holy Paladins need to avoid this trinket like the plague.

      Gale of Shadows- Provides 285 Haste and a stackable buff that creates 340 Spellpower as a passive proc bonus.  The reason this trinket is mediocre is because most people will just reforge the haste rating into spirit which makes this trinket redundant for it’s purpose.  It’s a pure throughput trinket.  The 340 spellpower isn’t that great either.

      • Might be ok if you want to stack up on haste, but you’ll get better results with intellect.

      Tendrils of Burrowing Dark- This trinket gives you 285 Mastery and has a chance to increase your Spellpower by 1710 for 15 seconds.  Like Gale of Shadows, this is a pure throughput trinket.  I’m not a fan of Mastery-based trinkets unless they provide some type of regen proc, which this one doesn’t.

      • Again, Holy Paladins and Discipline Priests should seriously avoid this trinket.  It’s not bad for other healers, but there are just so many other options that are better.

      I think I grabbed all the trinkets I know about.  I can’t really attest to the Shard of Woe that drops off of Heroic Lady Sinestra.  Not many people have it and there is limited data available.  It would probably make the Best list do to the reduction in base mana cost and the on-use Haste proc that is on a low 1 minute cooldown.


        >Stat Discussion: Haste vs. Mastery for Holy priests

        >This discussion has been going on for quite a while now.  Every time I hop on the forums there is always a priest thread arguing about “haste vs mastery” and how one is more valuable than the other.  To figure out which one is better, we need to dig a little deeper into the facts.


        Echo of Light- Your direct healing spells heal for an additional 10% over 6 seconds.  Each point of Mastery provides an additional 1.25% healing over 6 seconds.

        Every spell we use, from Heal/Flash Heal to Prayer of Mending and even Renew (as long as you’re properly talented) all benefit from our Mastery.  And because Mastery increases our healing done, it makes it an attractive throughput stat.  It doesn’t top Intellect which increases our spellpower, but it certainly tops Critical Strike Rating which relies on the Random Number Generator.


        Haste- Decreases the cast time of your spells, reduces the Global Cooldown of spells, and also adds HoT ticks to some spells based on various points of Haste.

        Most spells we utilize are affected by our Haste Rating.  Haste is very valuable for Holy priests because many of our biggest healing spells have a long cast time.  Lowering this cast time increases our throughput in the sense that we can cast more spells in the same time allotted for a boss fight.  Also be aware that casting more spells equals more mana used, so having the mana regen to handle the increased Haste is essential.

        Renew and the Legend of the Soft Haste Cap

        Renew is a HoT available to priests and it is very similar to a druid’s Rejuvenation.  The Holy tree has talents that buff Renew and make it the preferred single target heal when raid healing.  Haste rating increases Renew’s efficiency because in Cataclysm all HoT effects are affected by Haste Rating (with the exception of our Mastery, go figure).  A fresh-85 Holy priest will most likely only get 4 ticks out of Renew over 12 seconds.  When you get geared for raiding, hitting 12.5% will squeeze a 5th tick out of Renew in that same 12 second time frame, increasing it’s efficiency.  Because Renew becomes more efficient than Heal at 12.5%, it becomes essential for a raid healing Holy priest to hit this “soft haste cap.”

        Why is it called the “soft haste cap?”

        Because the next tick for Renew won’t be achieved until 37.5% Haste which is impossible to get at our current gear levels.  This is called the “hard haste cap.”  Haste is still valuable after 12.5%, but it is diminished since our primary HoT doesn’t benefit from it until 37.5%.

        Haste vs. Mastery after 12.5% Haste Rating

        Here’s my theory:

        At lower gear levels when you are clearing out normal mode content, mana regen will still be a problem for most healers.  And because high Haste depends on high mana regen, it’s not a preferred stat past 12.5% for a priest starting to raid. 

        Meanwhile, Mastery makes your heals hit harder at no cost to your mana.  Echo of Light can account for almost 15% of your effective healing depending on your Mastery rating all while keeping your mana efficiency in check.

        But what if I’m geared and I’m comfortable with my mana regen?

        Then Haste will take the lead over Mastery, especially with Cataclysm Heroic-modes.  Mastery is still a good stat, but getting off your Prayer of Healing quicker without having to worry about mana is better for Heroic-mode encounters where damage can be extremely spiky and getting everyone to full health ASAP is our top priority.

        In Conclusion

        • If you are a priest still working on normal modes and are still struggling with mana, gear for Mastery rating.
        • If you are a priest working on Heroic-modes and are comfortable with your mana regen, gear for Haste rating.

        >What To Expect From Patch 4.1

        >Some new content and class changes are coming in patch 4.1.  Here are a some things that priests will need to know:

        New 5-man Dungeons:

        • Zul’Aman has returned as a level 85 5-player heroic dungeon featuring a revamp of the original dungeon and improved loot!
        • Zul’Gurub has returned as a level 85 5-player heroic dungeon featuring all-new encounters, achievements, and improved loot!
        • Both dungeons will be in a new dungeon finder difficulty tier above the current level 85 heroic dungeons and offer epic-quality item level 353 loot.


        • Divine Aegis duration has been increased to 15 seconds, up from 12.

        A small buff for Discipline priests, still 3 seconds won’t be a game changer, especially when we tank heal (Divine Aegis gets eaten very quickly and is absorbed before Power Word: Shield.)

        • Dispel Magic can only be used on the casting priest as a baseline effect.

        The GREAT DISPEL MAGIC NERF OF 4.1.  According to this post, we will only be able to dispel magic defensively on ourselves. This is a major nerf to PvP Shadow priests.  Discipline and Holy priests will still be able to dispel defensively from allies. All priests will still be able to dispel offensively, but only 1 magic effect will be dispelled now.

        • Holy Word: Sanctuary has a new spell effect.

         It’s unfinished on the PTR.  Oestrus over at The Stories of O has a cool video of the effect.  I like the concept, but I’ll wait till it’s finished to get more of a feel for it.

        • Power Word: Shield duration has been reduced to 15 seconds, down from 30.

         This was intended to discourage Discipline priests from spamming Power Word: Shield.  It’s a little bit of a nerf to PvP and a big one for PvE.  We won’t see a difference with tank healing, but for raid healing Disc priests, it’s gonna hurt a bit.

        • Talent Specializations
          • Discipline
            • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
          • Holy
            • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets. 
        This addition is to keep the priest healing trees in line with the rest of the healing classes after the Dispel Magic nerf.  The only thing Disc and Priests will be losing is an extra offensive dispel effect.  We will only be able to offensively dispel 1 effect instead of 2.  Shadow priests will be hit the most.  They will only be able to offensively dispel 1 effect and defensively dispel 1 effect from THEMSELVES ONLY.  This reduces Shadow priest utility, but also brings them in line with other dps classes.
        I’ll bring up more changes as they keep rolling out on the PTR.

        >A New Name and a Fresh Start

        >Yes, I changed my name.  I got tired of being called “Lunar” all the time, especially since my toon is no longer a Night Elf.

        I am now known as “Healthplan.”  I wanted to originally use “Obamacare” but apparently my name would be flagged for a name swap.  I then tried “Healthcare” but it was already taken.  I figured Healthplan was pretty fitting as well.  I am also now a male human.  I got sick of the way female humans cast.